
Waters looks beyond the sociocultural "norms," incorporating a drag queen, interracial relationships, the obese (one of whom gets the cute guy), and should be commended for it. You can have all your Snakes on a Planes and Grindhouses, but they're kitschy for the sake of kitsch. Waters has camp down to an artform, and he manages to make salient points throughout his film while still managing to be bizarrely entertaining.
I may have been the only one in the room to enjoy it.

In Two Towers, you battle your way through classic scenes from the first two LOTR pictures, playing as Aragorn, Legolas, or Gimli. In Return of the King, your entourage expands to include Gandalf and the four Hobbits as you fight your way through a mishmash of scenes that could have happened in the latter two films.

However, both games suffer from some unintentional difficulty, dealing mainly with glitchy graphics and bad camera angles. This is especially true of Return of the King, which leads me to believe that it was built not for gameplay, but to trump on the Two Towers game's (unexpected?) critical and financial success.
When you defeat the second game in the series, and advertisement appears for a Lord of the Rings Trilogy game, presumably in the same style. Unfortunately, this never came to pass. With enough invested time into the gameplay mechanics and engine, that could have been a fantastic game.

The controls are awful. Do you remember Star Wars: Shadows of the Empire for the Nintendo 64? A fairly good early 3D console shooter, no? Do you remember the entirely useless "Cinematic" camera angle option, which made controlling things nearly impossible? No? That is because nobody in their right mind used the fucking thing. This is what the controls are like for Code Veronica X. Unresponsive, unintuitive, and just plain annoying. Compound onto that should-be-simple movement component all of the other tasks required of you (i.e. fighting, aiming, etc.), and it's Bungtown--population you. I was disappointed, because I had heard so many good things about the Resident Evil franchise. I have a friend who is going to lend me some other games in the run, and hopefully that will restore my faith in the gaming public.

On the other hand, having not seen the movie has its perks. I'm left with brilliant non sequiturs which make little-to-no sense. Stuff about Ronnie James Dio and "deactivating lasers with [one's] dick." The stuff probably loses humor with context (and I'm not sure I want to see Jack Black's privates in action anyway). Still, lyrics or no, Tenacious D shows the same masterful use of rock instrumentation, melody, and harmony that made their initial offering a success. A definite recommendation.

As I said, my first impression was that it was great. My mind was racing the whole time. The performance was outstanding--and I say "performance" singular because this is John Cusack's movie--nobody else gets more than ten minutes. Samuel L. Jackson is given equal billing on the posters, but he turns in nothing but a glorified (albeit well-acted) cameo. It was genuinely a scary picture, and I can't say that I've been scared in a theater in a long time--probably since The Ring.
It's a shame then that it had to fizzle out. We're left with an ending that does nothing for the character, and which includes a twist on another key character which makes absolutely no sense whatsoever. In fact, I would have liked this movie five times more if they had excised that particular twenty-second scene.
And now, for your reading pleasure: 1408 endings that would have been better than the ending to 1408.
1) John Cusack is rescued from room 1408 by a magical, winged Elvis impersonator.
2 through 1408) Etc.
1 comment:
i've seen Tenacious D live twice -- they put on a really fun show..
really enjoyed reading the post..
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